By Jason Bulmahn
The best monsters of delusion gaming come alive within the first actual hardcover unencumber for Paizo's new Pathfinder Roleplaying online game! Backward-compatible with the 3.5 fable principles yet full of new recommendations and innovations that position it firmly at the leading edge, the Pathfinder Roleplaying online game is the fruits of the most important open playtest in tabletop RPG historical past. From the comedic-but-deadly goblin to the world-killing Tarrasque, this lavishly illustrated, full-color tome comprises new takes on greater than 250 of the best-loved, most well liked monsters of myth prepared for immediate use on your Pathfinder or 3.5 crusade!
Quick preview of Pathfinder Roleplaying Game: The Pathfinder Bestiary PDF
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Extra info for Pathfinder Roleplaying Game: The Pathfinder Bestiary
This skill services just like the rogue skill of a similar identify. Age classification Wyrmling Very younger younger Juvenile younger grownup grownup Mature grownup previous Very previous old Wyrm nice wyrm detailed talents Caster point Immunity to acid, climb stone, — sluggish breath Grease — Uncanny stay away from 1st seize grasp, hideous laughter third DR 5/magic, spell resistance fifth Frightful presence, stone form seventh DR 10/magic ninth gradual air of secrecy, transmute rock/mud eleventh DR 15/magic thirteenth Mass laughter, wall of stone fifteenth DR 20/magic seventeenth lethal funny story, movement earth nineteenth younger Copper Dragon XP 4,800 CR eight CG Medium dragon (earth) Init +6; Senses belief +14 safety AC 22, contact 12, flat-footed 20 (+2 Dex, +10 usual) hp eighty five (9d12+27) castle +9, Ref +8, Will +8 protective skills uncanny stay clear of; Immune acid, paralysis, sleep Offense pace forty toes. , fly a hundred and fifty toes. (average); climb stone Melee chunk +13 (1d8+6/19–20), 2 claws +13 (1d6+4), 2 wings +8 (1d4+2) house five toes. ; succeed in five toes. (10 toes. with chew) distinctive assaults breath weapon (60-ft. line, DC 17, 6d6 acid), sluggish breath (30-ft. cone, DC 17, slowed for 1d6+3 rounds) Spell-Like talents (CL ninth) At will—grease (DC thirteen) Spells recognized (CL 1st) 1st (4/day)—alarm, silent picture (DC thirteen) zero (at will)—detect magic, ghost sound (DC 12), gentle, message 497320 records Str 19, Dex 14, Con 17, Int 14, Wis 15, Cha 14 Base Atk +9; CMB +13; CMD 25 (29 vs. journey) Feats strive against services, more desirable serious (bite), greater Initiative, greater journey talents Bluff +14, Craft (trap) +14, Fly +14, belief +14, practice (comedy) +11, S. reason +14, Stealth +14, Use Magic machine +14 Languages universal, Draconic, Gnome grownup Copper Dragon XP 19,200 CR 12 CG huge dragon (earth) Init +5; Senses conception +22 air of mystery frightful presence (180 feet. , DC 21) security AC 29, contact 10, flat-footed 28 (+1 Dex, +19 normal, –1 measurement) hp 172 (15d12+75) castle +14, Ref +10, Will +13 762626 497321 497321 Dragon (Metallic), Copper protective talents uncanny stay away from; DR 5/magic; Immune acid, paralysis, sleep; SR 23 Offense velocity forty toes. , fly two hundred toes. (poor); climb stone Melee chunk +21 (2d6+10/19–20), 2 claws +21 (1d8+7/19–20), 2 wings +16 (1d6+3), tail +16 (1d8+10) house 10 toes. ; succeed in five feet. (10 feet. with chunk) unique assaults b. weapon (80-ft. line, DC 22, 12d6 acid), gradual breath Spell-Like talents (CL fifteenth) At will—grease (DC 15), hideous laughter (DC 16), stone form Spells recognized (CL seventh) third (5/day)—dispel magic, significant snapshot (DC 17) second (7/day)—glitterdust (DC 16), invisibility, phantom seize 1st (7/day)—alarm, determine, magic missile, safeguard, silent photo (DC 15) zero (at will)—detect magic, ghost sound (DC 14), mild, message, open/close, prestidigitation, learn magic records Str 25, Dex 12, Con 21, Int 18, Wis 19, Cha 18 Base Atk +15; CMB +23; CMD 34 (38 vs. journey) Feats strive against services, higher journey, stronger Critcal (bite, claw), more desirable Initiative, more advantageous journey, energy assault, important Strike talents Bluff +22, Craft (traps) +28, international relations +22, Fly +13, notion +22, practice (comedy) +19, experience cause +22, Spellcraft +22, Stealth +15, Use Magic machine +22 Languages universal, Draconic, Elven, Gnome, Halfling SQ capture grasp third (7/day)—dispel magic, haste, recommendation (DC 19), tongues second (7/day)—glitterdust (DC 18), invisibility, phantom seize, pyrotechnics, see invisibility 1st (8/day)—expeditious retreat, magic air of mystery, obscuring mist, defend, silent picture (DC 18) zero (at will)—dancing lighting, notice magic, ghost sound (DC 17), mild, mage hand, message, open/close, prestidigitation, learn magic records Str 33, Dex 10, Con 25, Int 22, Wis 23, Cha 22 Base Atk +23; CMB +36; CMD forty six (50 vs.