Numenera Character Options

By Robert J. Schwalb, Monte Cook, Shanna Germain

The personality Your Envision

Every participant desires to play precisely the personality they envision. And Numenera personality ideas is the following to aid make that attainable! This booklet is brimming with new fabric and new offerings to assist make Numenera personality construction much more enjoyable, extra attention-grabbing, and extra weird.

Numenera personality thoughts includes:

  • More than forty new skills for every personality kind. New battling strikes for glaives, esoteries for nanos, and methods of the exchange for jacks.
  • More than forty new descriptors, together with location-based descriptors to tie your personality to the surroundings of the 9th global, or even “negative” descriptors like Craven, merciless, and Doomed.
  • Dozens of recent foci, similar to Battles Automatons, Masters bugs, strikes Like a Cat, by no means Says Die, and Travels via Time.
  • New mutations for mutant characters.
  • Four new racial descriptors (including a brand new visitant sort) for gamers who actually need to play anything weird.
  • New thoughts for development past the 6th tier.
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    Ananasi: Changing Breed Book 7 (Werewolf: The Apocalypse)

    To Create a brand new international The previous One has to be Destroyed! forged as monsters, villains and rogues, the novas of the Teragen are hated through venture Utopia, vilified by way of the media, and worshipped via misfits, outcasts and rebels in all places. Led by means of the strong and charismatic Divis Mal, the Teragen search to create a brand new Eden for the Quantum born. yet there should be no salvation with out sacrifice. as soon as the Teragen offers with the delicate and undeserving baselines, a daring new civilization of novas will blossom of their position. Aberrant: Teragen includes the background of the circulate Utopia likes to hate, and the deviant personalities that force it. It’s additionally brimming with new powers, together with the unusual concepts utilized by Terats to accommodate Taint. Are you nova adequate for the secrets and techniques during this booklet?

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    How to Host a Dungeon

    By Tony Dowler

    The best way to Host a Dungeon is a solo video game of dungeon construction the place you construct a dungeon via its historical past from the sunrise of time.

    In each one age of the way to Host a Dungeon, various forces force how your dungeon evolves. within the Age of Civilization, Dwarves may perhaps construct their first underground towns, or darkish Elves could construct their slave pits deep underneath the skin. within the Age of Monsters, orcs, goblins, dragons, and beasts compete with each other for nutrients and treasure whereas raiding the outside kingdoms and enduring invasions of adventurers. within the Age of Villainy, an arch villain seeks to beat the area utilizing the mature dungeon as its base of operations.

    When you entire your video game, you have got a dungeon historical past and map compatible for a dungeon crawling role-playing video game or simply your individual entertainment.

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    Earthdawn Gamemaster's Guide (3rd Edition)

    By Carsten Damm, James Flowers

    [Please be aware, this PDF can't be opened with the Foxit PDF viewer. I don't comprehend the technical purposes yet that's the way it is. Adobe reader will paintings simply positive however]

    Before technology, prior to heritage, an period of magic existed in our world's dim previous. Magic flowed freely, touching each point of the lives of fellows and girls of the Namegiver races. It was once an age of heroes, an age of fantastical deeds and legendary tales. It used to be the Age of Legend. because the point of magic rose, so did the chance, luring Horrors from the depths of astral space-nightmare creatures devouring all existence of their course. For 4 centuries, complete international locations concealed underground because the Horrors devastated their lands, a dismal time that grew to become often called the Scourge. A century in the past, the folk of Barsaive emerged from their sealed kaers and citadels. Trolls, dwarfs, elves, orks, and people dwell part through facet with unique races: the lizardlike t'skrang, the small, winged windlings, and the earthen obsidimen. Fantastical creatures stay once again within the forests and jungles. Arcane energies supply energy to these keen to benefit the methods of magic. Earthdawn is a fable role-playing video game set in an international of excessive experience, excessive magic, and poor probability. The Earthdawn Gamemaster's consultant presents revised video game mechanics, broad surroundings fabric, directions for developing campaigns in Barsaive, details on creatures, dragons, Horrors, spirits, magical treasures, and lots more and plenty extra!

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    Wraith: The Oblivion (1st Edition)

    By Sam Chupp, Mark Rein-Hagen, Jennifer Hartshorn

    A Storytelling video game of dying and Damnation
    With every one passing day, Oblivion encroaches additional. With each soul that surrenders to Shadow, the tip attracts ever nearer.
    The international isn't really as we all know it. Decay's candy stench now clings to all we carry expensive. it's known as the Shadowlands.
    In loss of life there's nowhere to conceal, nowhere to run from the detest and worry, discomfort and bitterness, the Shadow within.
    Hope is fragile, and few have the braveness, the eagerness, to stand loss of life and say, "I don't cross mild into that stable night."

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    Terrors of the Ancient World: A Dungeon World Monster Manual (MM1)

    By Johnstone Metzger

    Terrors of the traditional international is a set of monsters to brighten up your Dungeon international video game. inside of this booklet you will discover over a dozen new monsters, them all illustrated in wonderful complete colour.

    Each monster comes with a few mix of event hooks, customized strikes, traps, fronts and risks, magical goods, or even a few maps. Demons may be summoned and bargained with, gods could be worshipped in trade for brand spanking new spells and different distinct powers.

    There are gods in your adventurers to worship, demons for them to summon, and monsters for them to slay-or be slain through!

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    Tales of the Miskatonic Valley (Call of Cthulhu Horror Roleplaying, Bk+Map, #2334)

    By Keith Herber, Kevin A. Ross, Scott Aniolowski, Geoff Gillan, Richard Watts

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    Tales of the Miskatonic Valley is the fourth ebook within the Lovecraft state sequence and comprises six adventures set in groups and rural parts alongside H.P. Lovecraft’s Miskatonic River. even supposing meant to go with prior releases - H.P. Lovecraft's Arkham Unveiled, H.P. Lovecraft's Dunwich, and Kingsport, urban within the Mists — those adventures are fully self sufficient and will be loved with out advantage of the opposite books within the sequence. in truth, with just a small volume of keeper ingenuity such a lot eventualities can,be simply transplanted to destinations outdoors the Miskatonic Valley.

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    The '00s (Designers & Dragons, Volume 4)

    By Shannon Appelcline

    Every thing YOU’VE desired to learn about THE ORIGINS OF ROLEPLAYING GAMES...

    Designers & Dragons: The ’00s is a accomplished photograph of the recent resurgence of the RPG undefined. the ultimate and so much up-to-date e-book in a 4 quantity sequence, we’ve additional tens of hundreds of thousands of latest phrases and insider details to this quantity by myself. Take an inside of examine d20 businesses, watch the expansion of latest titans like Paizo Publishing, and know about the expansion of indie presses like Evil Hat Productions. despite your gaming historical past, Shannon Appelcline’s meticulously researched heritage won’t disappoint.

    In this quantity, you’ll find:

  • A foreword by means of Lisa Stevens, founding father of Paizo Publishing
  • Profiles for twenty-five 2000s gaming businesses together with Paizo Publishing, eco-friendly Ronin, Mongoose Publishing, and yes—Evil Hat
  • The inside of scoop in the back of video games like Pathfinder, Freeport, destiny, and GUMSHOE
  • Ten stuff you will possibly not learn about roleplaying within the ’00s
  • An broad bibliography and index
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    Book of Crafts: Whispers of Dissent (Mage the Ascension)

    By Aaron Anderson, Lucien Soulban, Phil Brucato, Deena McKinney, James Estes, Looking Eagle, Wade Racine, Andrew Ragland, Derek Pea

    Jogging Secrets...

    Once, I met a chinese language girl with hobbled ft and historic eyes. as soon as, I fought a knight whose armor shone like burnished gentle. within the streets of Cairo, sharp-toothed males gnaw sinners' bones; in Haitian hours of darkness, the Loa dance.

    Not all magi visit battle, my younger pal. Many reside within the Titans' coloration, the shadows of shadows. those so-called "Orphans" have households, Son, and their methods could be extra historic than our own

    Don't piss 'em off.

    - Hapsburg, Orphan Seer
    ...Ageless Ways...

    Those who see in simple terms the 4 aspects of the Ascension clash forget about the "Crafts," Magickal societies that forsake Traditions and Technocracy for the trails in their ancestors. Templars, voodoo clergymen, alchemists and smooth Amazons are only a number of the 9 teams special herein. What stories may perhaps they tell?
    ...Precious Truths.

    The booklet of Crafts: Whispers of Dissent provides 8 magickal societies from the borders of the Ascension warfare, and includes:

    Histories, ideals, organisations and magicks for every Craft.
    Templates, rotes and significant other consors.
    Intrigues and mysteries such a lot Traditions by no means see.

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    Pathfinder Roleplaying Game: Advanced Race Guide

    By Jason Bulmahn

    • This definitive sourcebook for the Pathfinder Roleplaying Game presents lots of new personality suggestions for all seven “core” participant personality races, from archetypes that let elf characters to discover their connection to nature and magic, to feats and spells that allow a dwarf personality stick with it the legacy of his multi-generational extended family, or a gnome discover her connection to the 1st international or delve deep into her bizarre obsessions. also, the Advanced Race Guide bargains meaty sections on a dozen “spotlight” races that make attention-grabbing and fascinating participant personality suggestions, equivalent to goblins, aasimar, tieflings, dhampyrs, drow, the basic races from Bestiary 2, and several other others, and, for the 1st time, permits avid gamers to create and play characters like merfolk, grippli, duergar, stryx, and each different applicable monster at present within the Pathfinder online game. finally, the Advanced Race Guide contains an intensive part that permits gamers and GMs to construct their very own customized races, both to emulate extra robust creatures that exist already within the online game or to create fully unique characters specific to their campaign.

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