Domain-Specific Languages (Addison-Wesley Signature Series)

By Martin Fowler

Whilst rigorously chosen and used, Domain-Specific Languages (DSLs) may perhaps simplify advanced code, advertise powerful communique with consumers, increase productiveness, and unclog improvement bottlenecks. In Domain-Specific Languages, famous software program improvement professional Martin Fowler first offers the knowledge software program execs have to make a decision if and while to make use of DSLs. Then, the place DSLs turn out compatible, Fowler offers powerful concepts for development them, and courses software program engineers in selecting the best techniques for his or her functions.
This book’s thoughts could be applied with newest object-oriented languages; the writer presents a variety of examples in Java and C#, in addition to chosen examples in Ruby. anyplace attainable, chapters are geared up to be self-standing, and such a lot reference themes are provided in a well-known styles structure.
Armed with this wide-ranging e-book, builders may have the information they should make very important judgements approximately DSLs—and, the place acceptable, achieve the numerous technical and company advantages they provide.

The themes coated include:
•      How DSLs evaluate to frameworks and libraries, and while these possible choices are sufficient
•      utilizing parsers and parser turbines, and parsing exterior DSLs
•      knowing, evaluating, and selecting DSL language constructs
•      picking out even if to exploit code new release, and evaluating code new release strategies
•      Previewing new language workbench instruments for developing DSLs

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Object-Oriented Software Engineering Using UML, Patterns, and Java (3rd Edition)

By Bernd Bruegge

For classes in software program Engineering, software program improvement, or Object-Oriented layout and research on the Junior/Senior or Graduate point. this article is also used in brief technical classes or in brief, in depth administration courses.

 

Object-Oriented software program Engineering utilizing UML, styles, and Java, 3e, shows readers how you can use either the foundations of software program engineering and the practices of varied object-oriented instruments, methods, and items.

 

Using a step by step case research to demonstrate the options and subject matters in every one bankruptcy, Bruegge and Dutoit emphasize studying object-oriented software program engineer via sensible event: readers can observe the thoughts discovered at school by way of imposing a real-world software program project.

 

The 3rd variation addresses new traits, particularly agile venture administration (Chapter 14 venture administration) and agile methodologies (Chapter sixteen Methodologies).

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Java Performance Tuning

By Jack Shirazi

It doesn't matter what language they're programming in, builders continuously want issues may run quicker! in particular while writing mission-critical functions, no one desires to be constrained by way of the programming atmosphere. Java functionality Tuning presents the entire information you must recognize to "performance tune" any form of Java software and make Java code run considerably speedier. Java functionality Tuning includes step by step directions on all facets of the functionality tuning approach, correct from such early issues as environment targets, measuring functionality, and selecting a compiler. There are large, special examples for tuning many components of an software, and sure pitfalls are pointed out. The ebook additionally offers functionality tuning checklists that let builders to make their tuning as finished as attainable.

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Beginning Algorithms

By Simon Harris

Beginning Algorithms

A sturdy knowing of algorithms, and the data of while to use them, is essential to generating software program that not just works appropriately, but additionally plays successfully. this is often the one ebook to impart all this crucial information-from the fundamentals of algorithms, info buildings, and function features to the categorical algorithms utilized in improvement and programming tasks.

Packed with particular causes and instructive examples, the booklet starts off through providing you a few primary information buildings after which is going directly to clarify a variety of sorting algorithms. you will then examine effective practices for storing and looking when it comes to hashing, timber, units, and maps. The authors additionally percentage tips about optimization innovations and how one can steer clear of universal functionality pitfalls. in spite of everything, you will be ready to construct the algorithms and information buildings most typically encountered in day by day software program development.

What you'll study from this book

  • The fundamentals of algorithms, equivalent to generation and recursion
  • Elementary facts buildings akin to lists, stacks, and queues
  • Basic and complex sorting algorithms together with insertion kind, quicksort, and shell sort
  • Advanced information buildings resembling binary bushes, ternary bushes, and heaps
  • Algorithms for string looking, string matching, hashing, and computational geometry
  • How to take advantage of test-driven improvement innovations to make sure your code works as intended
  • How to dramatically increase the functionality of your code with hands-on thoughts for profiling and optimization

Who this publication is for

This publication is for an individual who develops functions, or is simply starting to achieve this, and is calling to appreciate algorithms and information constructions. An realizing of laptop programming is beneficial.

Wrox starting publications are crafted to make studying programming languages and applied sciences more straightforward than you think that, offering a dependent, instructional layout that would advisor you thru all of the suggestions involved.

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Java Coding Guidelines: 75 Recommendations for Reliable and Secure Programs (SEI Series in Software Engineering)

By Fred Long, Dhruv Mohindra, Robert C. Seacord, Dean F. Sutherland, David Svoboda


“A must-read for all Java builders. . . . each developer has a accountability to writer code that's freed from major safety vulnerabilities. This e-book offers sensible counsel to aid Java builders enforce wanted performance with defense, reliability, and maintainability targets in mind.”

–Mary Ann Davidson, leader safeguard Officer, Oracle Corporation 

 

Organizations around the globe depend on Java code to accomplish mission-critical initiatives, and for this reason that code has to be trustworthy, strong, quick, maintainable, and safe. Java™ Coding Guidelines brings jointly specialist directions, ideas, and code examples that will help you meet those calls for.

 

Written by means of a similar staff that introduced you The CERT® Oracle ® safe Coding general for Java™, this advisor extends that past work’s specialist safeguard suggestion to handle many extra caliber attributes.

 

You’ll locate seventy five guidance, every one provided always and intuitively. for every guide, conformance standards are designated; for many, noncompliant code examples and compliant ideas also are provided. The authors clarify whilst to use every one guide and supply references to much more certain info.

 

Reflecting pioneering study on Java protection, Java™ Coding Guidelines deals up to date options for safeguarding opposed to either planned assaults and different unforeseen occasions. You’ll locate most sensible practices for making improvements to code reliability and readability, and a whole bankruptcy exposing universal misunderstandings that bring about suboptimal code.

 

With a Foreword through James A. Gosling, Father of the Java Programming Language

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Intro to Java Programming, Comprehensive Version (10th Edition)

By Y. Daniel Liang

NOTE: You are deciding to buy a standalone product; MyProgrammingLab doesn't come packaged with this content material. for those who would like to buy either the actual textual content and MyProgrammingLab look for ISBN-10: 0133813460/ISBN-13:  9780133813463. That package includes ISBN-10: 0133761312/ISBN-13:  9780133761313 and ISBN-10: 0133762513 /ISBN-13: 9780133762518.

MyProgrammingLab should simply be bought whilst required through an instructor.

This textual content is meant for a 1-, 2-, or 3-semester CS1 direction series. entire assurance of Java and programming make this an invaluable reference for starting programmers and IT professionals.
 

Daniel Liang teaches suggestions of problem-solving and object-oriented programming utilizing a fundamentals-first method. starting programmers study severe problem-solving concepts then flow directly to take hold of the most important thoughts of object-oriented, GUI programming, complicated GUI and internet programming utilizing Java. Liang methods Java GUI programming utilizing JavaFX, not just simply because JavaFX is far easier for brand spanking new Java programmers to benefit and use yet since it has changed Swing because the new GUI instrument for constructing cross-platform-rich web functions on computer pcs, on hand held units, and on the internet. also, for teachers, JavaFXprovides a larger educating instrument for demonstrating object-oriented programming.

 

Teaching and studying Experience
To offer a greater educating and studying event, for either teachers and scholars, this software offers:

  • Fundamentals-First Approach: simple programming thoughts are brought on keep an eye on statements, loops, services, and arrays prior to object-oriented programming is discussed.
  • Problem-Driven Motivation: The examples and routines during the ebook emphasize challenge fixing and foster the idea that of constructing reusable parts and utilizing them to create useful projects.
  • A improved Pedagogical layout that Fosters scholar Interest: Key techniques are bolstered with pursuits lists, advent and bankruptcy overviews, easy-to-follow examples, bankruptcy summaries, evaluation questions, programming workouts, and interactive self-tests.
  • The such a lot broad teacher and scholar aid package deal on hand: The writer continues an internet site at www.pearsonhighered.com/liang that incorporates a number of interactive resources.

 

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The Art and Science of Java

By Eric Roberts

In The artwork and technology of Java, Stanford professor and famous chief in machine technology schooling Eric Roberts emphasizes the reader-friendly exposition that resulted in the luck of The artwork and technology of C. by means of following the innovations of the organization of Computing Machinery’s Java activity strength, this primary variation textual content adopts a contemporary objects-first strategy that introduces readers to invaluable hierarchies from the very beginning.

Introduction; Programming by means of instance; Expressions; assertion types; equipment; items and periods; gadgets and reminiscence; Strings and Characters; Object-Oriented photos; Event-Driven courses; Arrays and ArrayLists; looking and Sorting; assortment sessions; having a look Ahead.

A smooth objects-first method of the Java programming language that introduces readers to necessary category hierarchies from the very starting.

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Building Mobile Applications with Java: Using the Google Web Toolkit and PhoneGap

By Joshua Marinacci

Do you must advance cellular apps with Java—and have them paintings on a number of units powered through iOS and Android? You’ve come to the appropriate place.

This project-driven e-book exhibits you the way to construct moveable apps with remarkable open resource frameworks, Google internet instruments (GWT) and PhoneGap. With those instruments, you’ll use how you can write Java code that compiles into cross-platform Javascript and HTML, and notice the way to benefit from gains in numerous renowned units, similar to the digicam, accelerometer, and GPS.

  • Get began with GWT through construction an instance Twitter seek app
  • Build a instance net app and adapt it for cellular with CSS
  • Add contact centric controls with the GWT cellular UI library
  • Develop a operating wine magazine app that tracks a user’s GPS location
  • Use thoughts to make a cellular model of your internet or computing device app
  • Work with HTML5 Canvas to construct a cellular video game
  • Package your apps for iOS, webOS, and Android with PhoneGap

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Beginning Java 8 Games Development

Beginning Java eight video games Development, written by way of Java specialist and writer Wallace Jackson, teaches you the basics of establishing a hugely illustrative video game utilizing the Java eight programming language. during this publication, you are going to hire open resource software program as instruments that will help you quick and successfully construct your Java video game purposes. you will easy methods to make the most of vector and bit-wise photographs; create sprites and sprite animations; deal with occasions; approach inputs; create and insert multimedia and audio documents; and extra.

Furthermore, you are going to find out about JavaFX eight, now built-in into Java eight and which provides you extra APIs that would make your video game program extra enjoyable and dynamic in addition to provide it a smaller foot-print; so, your video game program can run in your laptop, cellular and embedded units.

After analyzing and utilizing this instructional, you will come away with a funky Java-based 2nd video game program template for you to re-use and observe in your personal online game making goals or for enjoyable.

What you’ll learn

  • How to boost video games utilizing Java 8
  • How to hire vector-based photographs or bitmap portraits
  • How to create your second online game sprites
  • How to animate these video game sprites
  • How to address occasions to technique participant input
  • How to optimize and enforce electronic audio assets

Who this e-book is for

This e-book is for video game builders with little event utilizing Java, little event in constructing video games, or either.

Table of Contents

1. constructing a Java eight video game improvement Environment

2. establishing Your Java eight IDE

3. A Java eight Primer

4. An creation to JavaFX 8

5. An creation to video game Design

6. the root of online game Design

7. the root of video game Play Loop

8. developing Your Actor Engine

9. Controlling Your motion Figure

10. Directing the forged of Actors

11. relocating Your motion determine in 2D

12. surroundings obstacles to your motion determine in 2D

13. Animating Your motion determine States

14. constructing the sport Environment

15. imposing video game Audio Assets

16. Collision Detection

17. bettering video game Play

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Programming in Scala: Updated for Scala 2.12

By Bill Venners

Scala is an object-oriented programming language for the Java VirtualMachine. as well as being object-oriented, Scala can also be afunctional language, and combines the easiest ways to OO andfunctional programming.

In Italian, Scala skill a stairway, or steps. certainly, Scala helps you to step as much as a programming atmosphere that comes with the superior fresh pondering in programming language layout whereas additionally letting youuse your whole current Java code.

Artima is especially happy to submit a brand new version of the best-sellingbook on Scala, written via the clothier of the language, Martin Odersky.Co-authored through Lex Spoon and invoice Venners, this publication takes astep-by-step educational method of instructing you Scala. beginning with thefundamental components of the language, Programming in Scala introducesfunctional programming from the practitioner's point of view, anddescribes complex language good points that may make you a greater, moreproductive developer.

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